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| vision [2026/04/09 09:44] – created ahmet | vision [2026/04/09 17:51] (current) – ahmet | ||
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| + | ====== Vision ====== | ||
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| === The hardest problem is finding a problem really worth working on... === | === The hardest problem is finding a problem really worth working on... === | ||
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| Lifeograph began almost 20 years ago as a fun side project with a modest goal: to create a simple diary application. | Lifeograph began almost 20 years ago as a fun side project with a modest goal: to create a simple diary application. | ||
| Over time, it evolved far beyond that original scope. What started as a diary gradually expanded into note-taking, | Over time, it evolved far beyond that original scope. What started as a diary gradually expanded into note-taking, | ||
| - | I want to continue this journey—pushing the project to new planes and dimensions while preserving the qualities that made it worthwhile in the first place. | + | I want to continue this journey —pushing the project to new planes and dimensions while preserving the qualities that made it worthwhile in the first place. |
| The long-term vision is for Lifeograph to grow into a powerful yet elegant environment for personal information management: a tool that remains approachable for casual journaling, yet scales gracefully into a sophisticated system for organizing knowledge, plans, and ideas. | The long-term vision is for Lifeograph to grow into a powerful yet elegant environment for personal information management: a tool that remains approachable for casual journaling, yet scales gracefully into a sophisticated system for organizing knowledge, plans, and ideas. | ||
| If this vision resonates with you, [[contribute|contributions]] are welcome. | If this vision resonates with you, [[contribute|contributions]] are welcome. | ||
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| === Core Development Principles === | === Core Development Principles === | ||
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| These are ideals to strive toward in every part of the project: | These are ideals to strive toward in every part of the project: | ||
| * **Simplicity** Features should be intuitive and understandable without unnecessary explanation. | * **Simplicity** Features should be intuitive and understandable without unnecessary explanation. | ||
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| * **Gradual Exposition of Complexity** Advanced power should be available, but never forced upon beginners. | * **Gradual Exposition of Complexity** Advanced power should be available, but never forced upon beginners. | ||
| * **Fun While Using** Software should not merely be functional—it should be enjoyable, satisfying, and rewarding to use. | * **Fun While Using** Software should not merely be functional—it should be enjoyable, satisfying, and rewarding to use. | ||
| + | * **Privacy & Data Ownership** Users must remain in control of their own data, free from lock-in, surveillance, | ||
| + | * **For Users, By Users** Software should be shaped by the real needs of its users rather than market trends, monetization pressures, or artificial growth targets. | ||